What are pointcrawl based games, and the story I'm preparing
On the weekend I've polished the outline of the main story of Caverns and Dryads till now, at least the first episode in which you have to go to Emerald City and find an old magic book that has the key to cure Tamzyn's mother, Cassandra.
But for now our heroes roam the land, because the Emerald City is closed by a magical key. They just kill time adventuring into the unknown! But sudden events will change this, you'll see, soon! ;)
I am not going to ruin your fun revealing the story, so you have to trust for now. There's actually a bigger story, and that one will only be the beginning.
The difficulty here is that I have to prepare the texts, images, and logic. I will try to put some other feature updates in the middle, as I will not be able to activate this story until everything is ready.
WHAT WILL WE HAVE ONCE THE FIRST MAIN CHAPTERS ARE READY TO PLAY?
Alongside with the main story, there are some more things coming:
- Some good and bad events that had a simple screen will become stories to interact with, for example the encounters with beggars, the bars, the hotel, and so on. Like the shop recently, that had an upgrade to commerce, these others will become chapters of story and maybe some will become mini games.
- There will be secondary random quests and encounters added. So stories will be: the main ones, that I design carefully, and the secondary more standard and procedural (random+logic) ones.
POINTCRAWLS
- In the worldmap. Places represent locations in the Chasm. You don't travel exactly seeing all the journey to each one, but your imagination does. So this is a way to immerse you in the story. Unconsciously, I'm sure you imagine our heroes walking into a mysterious dungeon or a beautiful underground city :)
- In the places, through the boxes in the exploration screen. Each movement, with the images, suggest the atmosphere and what you are living.
- The battles, through music, graphics, and sounds, represent the fight in a symbolic way, just enough to trigger your imagination.
- The loot, and all the different events, are focused to excite imagination.
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