My tools of the trade for building Caverns and Dryads
I am still in pain but recovering. I am able to write using the small keyboard that I showed you in the previous post. So I am using it to write chapters. Hope to be better soon.
This post is to show you a series of items related to what I do both when programming and when making the art of Caverns and Dryads.
These are the books on programming that I got over the years. They are mostly about C# and C, and also about Unity.
Some of these books are old. But they have an advantage over the new ones. They are easy to understand because when they were written, C# was still young. And no one was so obsessed with showing off like they are nowadays.
C# is actually not as hard as people think. I love it because it has a clear structure. You don't have to fight with indentations like in Python. Everything in C# is solid and clear.
And although the language is huge, you don't have to use every feature of C#. You can use just what you need.
These are my pencils and the elastic eraser that you can shape with your hands. That allows you to erase with precision without smearing the good parts. But as many of these pencils are soft and dark, you have to erase as little as you can. The idea, as with programming, is to detail progressively.
The second photo shows other tools that I use less often. It includes an eternal metal pencil.
This is my graphics tablet, an XPPen. It was the cheapest one, only fourteen euros. It's fantastic, much better than many expensive ones. I use it to paint and retouch in Rebelle.
Some earbuds to listen to Solas Composer as I work.
And this is my laptop. It's from 2015 but it works great. I wish the screen was IPS. I have a desktop computer too, that I use to render. I usually connect my laptop to that other machine, through WiFi.
Hope you liked this tour of my "tools of the trade" that I use for building Caverns and Dryads on Steam and my images.







Comments
Post a Comment